CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

clear_placement_variables_effect

clear_placement_variables_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 6529 (17 lines). No parameters.

clear_placement_variables_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 6529 of its file. It takes no parameters: clear_placement_variables_effect = yes. The game's script calls it in 2 places, among them chariot_race_remove_variables_effect (scripted effect) and update_chariot_race_standings_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (17 lines of game script)
clear_placement_variables_effect = {
	switch = {
		trigger = has_variable
		first_place = { remove_variable = first_place }
		second_place = { remove_variable = second_place }
		third_place = { remove_variable = third_place }
		fourth_place = { remove_variable = fourth_place }
		fifth_place = { remove_variable = fifth_place }
		sixth_place = { remove_variable = sixth_place }
		seventh_place = { remove_variable = seventh_place }
		eighth_place = { remove_variable = eighth_place }
		ninth_place = { remove_variable = ninth_place }
		tenth_place = { remove_variable = tenth_place }
		eleventh_place = { remove_variable = eleventh_place }
		twelfth_place = { remove_variable = twelfth_place }
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls clear_placement_variables_effect.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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