CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

update_character_movement_power_effect

update_character_movement_power_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 661 (18 lines). No parameters.

update_character_movement_power_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 661 of its file. It takes no parameters: update_character_movement_power_effect = yes. The game's script calls it in 9 places, among them The Dynastic Cycle (situation), diarch_swing_scales_guts_effect (scripted effect) and event_change_movement_power_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

root = scope:character
ran on yearly pulse through the dynastic cycle script and on character leaving a movement

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
update_character_movement_power_effect = {
	if = {
		limit = { is_alive = yes }
		update_character_movement_power_individual_effect = yes
		update_character_movement_power_disciples_effect = yes
		set_variable = {
			name = movement_power
			value = {
				add = {
					value = var:movement_power_individual
				}
				add = {
					value = var:movement_power_disciples
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls update_character_movement_power_effect.

Situations (1)

House aspirations (4)

  • celestial_family
  • celestial_governor
  • celestial_traditional
  • celestial_warlord

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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