Scripted effect · All Under Heaven files
petition_change_movement_power_effect
petition_change_movement_power_effect = { VALUE = … }game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1523 (75 lines). Parameters: $VALUE$.
petition_change_movement_power_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1523 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 4 places, among them Shape the Dynastic Cycle (decision), grant_movement_petition_effect (scripted effect) and grant_movement_petition_tooltip_effect (scripted effect). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
use this in PETITION to temporarily increase or decrease movement power of a character or movement
What it does
If
NOT = { participant_group_type = undecided_movement }
Then
If
a check the game hides
Then
update_character_movement_power_effect = yestop_participant_group:dynastic_cycle:
Otherwise
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (75 lines of game script)
petition_change_movement_power_effect = {
save_scope_value_as = {
name = petition_modifies_movement_power_value
value = $VALUE$
}
if = {
limit = {
NOT = {
participant_group_type = undecided_movement
}
}
if = {
limit = {
$VALUE$ >= 0
}
custom_tooltip = {
text = petition_increase_movement_power_effect_tooltip
if = {
limit = {
exists = var:movement_power_increased_petition
}
set_variable = {
name = movement_power_increased_petition
value = {
value = var:movement_power_increased_petition
add = $VALUE$
}
}
}
else = {
set_variable = {
name = movement_power_increased_petition
value = $VALUE$
}
}
}
}
else = {
custom_tooltip = {
text = petition_decrease_movement_power_effect_tooltip
if = {
limit = {
exists = var:movement_power_decreased_petition
}
set_variable = {
name = movement_power_decreased_petition
value = {
value = var:movement_power_decreased_petition
add = $VALUE$
}
}
}
else = {
set_variable = {
name = movement_power_decreased_petition
value = $VALUE$
}
}
}
}
#force the update of variables to immediately show changes
if = { #for characters
limit = {
exists = var:movement_power_individual
}
update_character_movement_power_effect = yes
top_participant_group:dynastic_cycle ?= {
update_movement_power_effect = yes
}
}
else = { #for movements
update_movement_power_effect = yes
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_change_movement_power_effect.
Decisions (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.