Scripted effect · All Under Heaven files
update_movement_power_effect
update_movement_power_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 633 (6 lines). No parameters.
update_movement_power_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 633 of its file. It takes no parameters: update_movement_power_effect = yes. The game's script calls it in 5 places, among them The Dynastic Cycle (situation), diarch_swing_scales_guts_effect (scripted effect) and event_change_movement_power_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
root = scope:situation_participant_group ran on yearly pulse through the dynastic cycle script and on character leaving a movement
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
update_movement_power_effect = {
set_variable = {
name = movement_power
value = movement_power_value
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls update_movement_power_effect.
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.