Scripted effect · All Under Heaven files
update_character_movement_power_disciples_effect
update_character_movement_power_disciples_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 649 (9 lines). No parameters.
update_character_movement_power_disciples_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 649 of its file. It takes no parameters: update_character_movement_power_disciples_effect = yes. The game's script calls it in 2 places, among them The Dynastic Cycle (situation) and update_character_movement_power_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
root = scope:characte
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
update_character_movement_power_disciples_effect = {
set_variable = {
name = movement_power_disciples
value = {
value = every_disciple_movement_power_value
multiply = 0.25
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls update_character_movement_power_disciples_effect.
Situations (1)
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.