Scripted effect · Tours and Tournaments files
traveler_travel_xp_effect
traveler_travel_xp_effect = { MAX = … MIN = … }game/common/scripted_effects/04_dlc_ep2_tour_effects.txt, line 369 (38 lines). Parameters: $MAX$, $MIN$.
traveler_travel_xp_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 369 of its file. A call passes 2 parameters: MAX and MIN. The game's script calls it in 20 places, among them poi_capitals (travel), poi_grand_cathedral (travel) and poi_grand_city (travel). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
traveler_travel_xp_effect = {
if = {
limit = { has_trait = lifestyle_traveler }
if = {
limit = {
has_perk = journey_perk
}
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = {
integer_range = {
min = {
value = $MIN$
add = 2
}
max = {
value = $MAX$
add = 2
}
}
}
}
}
else = {
add_trait_xp = {
trait = lifestyle_traveler
track = travel
value = {
integer_range = {
min = $MIN$
max = $MAX$
}
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls traveler_travel_xp_effect.
Travel (15)
- poi_capitals
- poi_grand_cathedral
- poi_grand_city
- poi_legend_capitals
- poi_lighthouse_of_alexandria
- poi_mandala_capital
9 more
- poi_mausoleum_at_halicarnassus
- poi_natural_feature
- poi_special_buildings_diplomatic
- poi_special_buildings_learning
- poi_special_buildings_martial
- poi_special_buildings_religious
- poi_special_buildings_stress_relief
- poi_special_buildings_wonder
- poi_standalone_holy_site
Events (3)
- Roadside Poetry
tgp_travel_events.0030 - Setting the Stage
debate_event.1000 - The Raging River
mpo_migration_travel_events.0040
Scripted effects inside an event file (1)
- coronation_events_1019_memory_reward_effect
Scripted effects (1)
Source: game/common/scripted_effects/04_dlc_ep2_tour_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.