CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

megaliths_building_poi_double_experience_effect

megaliths_building_poi_double_experience_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 86 (27 lines). No parameters.

megaliths_building_poi_double_experience_effect is a scripted effect in Crusader Kings III, written at line 86 of its file. It takes no parameters: megaliths_building_poi_double_experience_effect = yes. The game's script calls it in 1 place, among them visiting_poi_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

  • If

    • The Personal Tenets unlock tenet megaliths building poi double rewards
    • scope:province:
      • One of these

        • has_building_with_flag = { flag = travel_point_of_interest_martial }
        • or

          has_building_with_flag = { flag = travel_point_of_interest_martial_minor }
        • or

          has_building_with_flag = { flag = travel_point_of_interest_religious }
        • or

          has_building_with_flag = { flag = travel_point_of_interest_diplomatic }
        • or

          has_building_with_flag = { flag = travel_point_of_interest_wonder }
        • or

          has_building_with_flag = { flag = travel_point_of_interest_economic }
        • or

          has_building_with_flag = { flag = travel_point_of_interest_learning }
        • or

          has_building_with_flag = { flag = travel_point_of_interest_stress_relief }
        • or

          has_building_with_flag = { flag = silk_road_node }
        • or

          has_building_with_flag = { flag = mandala_capital_building }
        • or

          has_building_with_flag = { flag = grand_cathedral_flag }

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
megaliths_building_poi_double_experience_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = tenet_megaliths_building_poi_double_rewards
			scope:province = {
				OR = {
					has_building_with_flag = { flag = travel_point_of_interest_martial }
					has_building_with_flag = { flag = travel_point_of_interest_martial_minor }
					has_building_with_flag = { flag = travel_point_of_interest_religious }
					has_building_with_flag = { flag = travel_point_of_interest_diplomatic }
					has_building_with_flag = { flag = travel_point_of_interest_wonder }
					has_building_with_flag = { flag = travel_point_of_interest_economic }
					has_building_with_flag = { flag = travel_point_of_interest_learning }
					has_building_with_flag = { flag = travel_point_of_interest_stress_relief }
					has_building_with_flag = { flag = silk_road_node }
					has_building_with_flag = { flag = mandala_capital_building }
					has_building_with_flag = { flag = grand_cathedral_flag }
				}
			}
		}
		add_poi_wanderer_experience_effect = yes
		traveler_travel_xp_effect = {
			MIN = 3
			MAX = 5
		}
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls megaliths_building_poi_double_experience_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?