CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

visiting_poi_effect

visiting_poi_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 3 (75 lines). No parameters.

visiting_poi_effect is a scripted effect in Crusader Kings III, written at line 3 of its file. It takes no parameters: visiting_poi_effect = yes. The game's script calls it in 19 places, among them poi_battles (travel), poi_battles_historical (travel) and poi_capitals (travel). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (75 lines of game script)
visiting_poi_effect = {
	if = { # Offa's Dyke
		limit = {
			OR = {
				scope:province = province:1632
				scope:province = province:1633
				scope:province = province:1634
				scope:province = province:1648
				scope:province = province:1646
				scope:province = province:1643
			}
		}
		visiting_poi_variable_effect = { PROVINCE = province:1632 }
		visiting_poi_variable_effect = { PROVINCE = province:1633 }
		visiting_poi_variable_effect = { PROVINCE = province:1634 }
		visiting_poi_variable_effect = { PROVINCE = province:1648 }
		visiting_poi_variable_effect = { PROVINCE = province:1646 }
		visiting_poi_variable_effect = { PROVINCE = province:1643 }
	}
	else_if = { # Hadrian's Wall
		limit = {
			OR = {
				scope:province = province:8780
				scope:province = province:1635
				scope:province = province:1611
				scope:province = province:1609
			}
		}
		visiting_poi_variable_effect = { PROVINCE = province:8780 }
		visiting_poi_variable_effect = { PROVINCE = province:1635 }
		visiting_poi_variable_effect = { PROVINCE = province:1611 }
		visiting_poi_variable_effect = { PROVINCE = province:1609 }
	}
	else_if = { # Danevirke
		limit = {
			OR = {
				scope:province = province:62
				scope:province = province:84
			}
		}
		visiting_poi_variable_effect = { PROVINCE = province:62 }
		visiting_poi_variable_effect = { PROVINCE = province:84 }
	}
	else_if = { # Great Wall of Gorgan
		limit = {
			OR = {
				scope:province = province:4031
				scope:province = province:4030
			}
		}
		visiting_poi_variable_effect = { PROVINCE = province:4031 }
		visiting_poi_variable_effect = { PROVINCE = province:4030 }
	}
	else = {
		visiting_poi_variable_effect = { PROVINCE = scope:province }
	}

	if = {
		limit = {
			rite = { rite_has_parameter = tenet_scholasticism_muslim_hebrew_greek_poi }
			scope:province.faith = {
				OR = {
					religion = religion:judaism_religion
					religion = religion:islam_religion
					religion = religion:zoroastrianism_religion
				}
			}
		}
		add_piety = minor_piety_gain
		add_learning_lifestyle_xp = 25
		change_spiritual_fulfillment = minor_spiritual_fulfillment_value
	}

	megaliths_building_poi_double_experience_effect = yes
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls visiting_poi_effect.

Travel (19)

  • poi_battles
  • poi_battles_historical
  • poi_capitals
  • poi_grand_cathedral
  • poi_grand_city
  • poi_legend_capitals
13 more
  • poi_lighthouse_of_alexandria
  • poi_mandala_capital
  • poi_mausoleum_at_halicarnassus
  • poi_natural_feature
  • poi_silk_road_node
  • poi_special_buildings_diplomatic
  • poi_special_buildings_economic
  • poi_special_buildings_learning
  • poi_special_buildings_martial
  • poi_special_buildings_religious
  • poi_special_buildings_wonder
  • poi_standalone_holy_site
  • Tomb of …

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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