Scripted effect
add_poi_wanderer_experience_effect
add_poi_wanderer_experience_effect = yesgame/common/scripted_effects/00_travel_effects.txt, line 85 (11 lines). No parameters.
add_poi_wanderer_experience_effect is a scripted effect in Crusader Kings III, written at line 85 of its file. It takes no parameters: add_poi_wanderer_experience_effect = yes. The game's script calls it in 2 places, among them poi_natural_feature (travel) and megaliths_building_poi_double_experience_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_travel_effects.txt.
What it does
If
a check the game hides
Then
poi_lifestyle_experience_effect = { LIFESTYLE = wanderer VALUE = travel_medium_xp }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
add_poi_wanderer_experience_effect = {
if = {
limit = {
has_bp3_dlc_trigger = yes
}
poi_lifestyle_experience_effect = {
LIFESTYLE = wanderer
VALUE = travel_medium_xp
}
}
}As written in game/common/scripted_effects/00_travel_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_poi_wanderer_experience_effect.
Travel (1)
- poi_natural_feature
Scripted effects (1)
Source: game/common/scripted_effects/00_travel_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.