CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

add_poi_wanderer_experience_effect

add_poi_wanderer_experience_effect = yes

game/common/scripted_effects/00_travel_effects.txt, line 85 (11 lines). No parameters.

add_poi_wanderer_experience_effect is a scripted effect in Crusader Kings III, written at line 85 of its file. It takes no parameters: add_poi_wanderer_experience_effect = yes. The game's script calls it in 2 places, among them poi_natural_feature (travel) and megaliths_building_poi_double_experience_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_travel_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
add_poi_wanderer_experience_effect = {
	if = {
		limit = {
			has_bp3_dlc_trigger = yes
		}
		poi_lifestyle_experience_effect = {
			LIFESTYLE = wanderer
			VALUE = travel_medium_xp
		}
	}
}

As written in game/common/scripted_effects/00_travel_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_poi_wanderer_experience_effect.

Travel (1)

  • poi_natural_feature

Source: game/common/scripted_effects/00_travel_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?