CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_contest_team_rewards_effect

tournament_contest_team_rewards_effect = { CONTEST = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4692 (63 lines). Parameters: $CONTEST$.

tournament_contest_team_rewards_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4692 of its file. A call passes 1 parameter: CONTEST. The game's script calls it in 2 places, among them tournament_contest_team_winner_effect (scripted effect) and tournament_display_rewards_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (63 lines of game script)
tournament_contest_team_rewards_effect = {
	scope:activity = {
		every_guest_subset = {
			name = winner
			phase = tournament_phase_$CONTEST$
			custom = contest_team_winners_tt
			# Prestige
			tournament_team_winner_prestige_rewards_effect = yes
			# Gold
			tournament_team_winner_gold_rewards_effect = yes
			# Trait
			tournament_give_trait_effect = { CONTEST = $CONTEST$ }
			# Modifier
			add_character_modifier = { modifier = tournament_$CONTEST$_winner_modifier years = 5 }
			# Memory
			create_character_memory = {
				type = tournament_won_contest_memory
				
				participants = {
					contestant = this
					host = scope:host
				}
			}
			ordered_memory = {
				memory_type = tournament_won_contest_memory
				order_by = memory_creation_date
				set_variable = {
					name = contest_type
					value = flag:tournament_phase_$CONTEST$
				}
			}
			add_to_list = contest_winners
		}
		random_guest_subset = {
			name = winner 
			phase = tournament_phase_$CONTEST$
			limit = {
				scope:activity.var:melee_winner ?= this
				is_alive = yes
			}
			alternative_limit = { is_alive = yes } 
			weight = {
				base = 1
				tournament_team_captain_modifier = yes
			}
			save_scope_as = contest_winner
			custom_tooltip = contest_winner_ceremony_tt
		}
		# Losers
		every_guest_subset = {
			name = second_place
			phase = tournament_phase_$CONTEST$
			custom = contest_team_losers_tt
			# Prestige
			tournament_team_loser_prestige_rewards_effect = yes
			# Trait
			tournament_give_trait_effect = { CONTEST = $CONTEST$ }
			# Modifier
			add_character_modifier = { modifier = tournament_$CONTEST$_participant_modifier years = 5 }
			add_to_list = contest_losers
		}	
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_team_rewards_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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