Scripted effect · Tours and Tournaments files
tournament_contest_start_portrait_effect
tournament_contest_start_portrait_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 7283 (74 lines). No parameters.
tournament_contest_start_portrait_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 7283 of its file. It takes no parameters: tournament_contest_start_portrait_effect = yes. The game's script calls it in 4 places, among them …: Contest Begins (event contest_events.0500), …: Contest Begins (event contest_events.0600) and …: Contest Begins (event contest_events.0700). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Save relevant scopes for start of contest events
What it does
tournament_contest_champion_scope_effect = yes- scope:activity › One guest subset current phase, picked in order:
name = qualified
tournament_contest_versus_match_scope_effect = { CHAR = root }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (74 lines of game script)
tournament_contest_start_portrait_effect = {
if = {
limit = {
intent_target ?= { is_alive = yes }
}
intent_target = { save_scope_as = intent_scope }
}
tournament_contest_champion_scope_effect = yes
if = {
limit = { exists = scope:marriage_prize }
scope:marriage_prize = { save_scope_as = portrait_scope }
}
else_if = {
limit = {
exists = scope:mysterious_stranger
NAND = {
exists = scope:versus_contestant
scope:versus_contestant = scope:mysterious_stranger
}
}
scope:mysterious_stranger = { save_scope_as = portrait_scope }
}
else_if = {
limit = { exists = scope:contest_champion }
scope:contest_champion = { save_scope_as = portrait_scope }
}
scope:activity = {
ordered_guest_subset_current_phase = {
name = qualified
limit = {
NAND = { exists = scope:contest_summary_1 this = scope:contest_summary_1 }
NAND = { exists = scope:contest_summary_2 this = scope:contest_summary_2 }
NAND = { exists = scope:contest_summary_3 this = scope:contest_summary_3 }
NAND = { exists = scope:contest_summary_4 this = scope:contest_summary_4 }
NAND = { exists = scope:contest_summary_5 this = scope:contest_summary_5 }
NAND = { exists = scope:contest_summary_6 this = scope:contest_summary_6 }
NAND = { exists = scope:contest_summary_7 this = scope:contest_summary_7 }
}
max = 8
check_range_bounds = no
order_by = primary_title.tier
if = {
limit = { NOT = { exists = scope:contest_summary_1 } }
save_scope_as = contest_summary_1
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_2 } }
save_scope_as = contest_summary_2
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_3 } }
save_scope_as = contest_summary_3
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_4 } }
save_scope_as = contest_summary_4
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_5 } }
save_scope_as = contest_summary_5
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_6 } }
save_scope_as = contest_summary_6
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_7 } }
save_scope_as = contest_summary_7
}
else = { save_scope_as = contest_summary_8 }
}
}
tournament_contest_versus_match_scope_effect = { CHAR = root }
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_start_portrait_effect.
Events (4)
- …: Contest Begins
contest_events.0500 - …: Contest Begins
contest_events.0600 - …: Contest Begins
contest_events.0700 - …: Contest Begins
contest_events.0800
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.