Scripted effect · The Fate of Iberia files
synergise_friendship_interaction_actual_effect
synergise_friendship_interaction_actual_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 886 (23 lines). No parameters.
synergise_friendship_interaction_actual_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 886 of its file. It takes no parameters: synergise_friendship_interaction_actual_effect = yes. The game's script calls it in 1 place, among them Synergize Friendship (interaction). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
- If never:
synergise_friendship_interaction_bonus_individual_effect = { SENIOR_CHARACTER = scope:actor JUNIOR_CHARACTER = scope:recipient }
- If never:
synergise_friendship_interaction_bonus_individual_effect = { SENIOR_CHARACTER = scope:recipient JUNIOR_CHARACTER = scope:actor }
- If never:
synergise_friendship_interaction_bonus_combined_effect = { SENIOR_CHARACTER = scope:actor JUNIOR_CHARACTER = scope:recipient }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
synergise_friendship_interaction_actual_effect = {
if = {
limit = { always = scope:synergy_bonus_actor }
synergise_friendship_interaction_bonus_individual_effect = {
SENIOR_CHARACTER = scope:actor
JUNIOR_CHARACTER = scope:recipient
}
}
if = {
limit = { always = scope:synergy_bonus_recipient }
synergise_friendship_interaction_bonus_individual_effect = {
SENIOR_CHARACTER = scope:recipient
JUNIOR_CHARACTER = scope:actor
}
}
if = {
limit = { always = scope:synergy_bonus_mixed }
synergise_friendship_interaction_bonus_combined_effect = {
SENIOR_CHARACTER = scope:actor
JUNIOR_CHARACTER = scope:recipient
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls synergise_friendship_interaction_actual_effect.
Character interactions (1)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.