CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Fate of Iberia files

synergise_friendship_interaction_bonus_combined_effect

synergise_friendship_interaction_bonus_combined_effect = { JUNIOR_CHARACTER = … SENIOR_CHARACTER = … }

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 661 (224 lines). Parameters: $JUNIOR_CHARACTER$, $SENIOR_CHARACTER$.

synergise_friendship_interaction_bonus_combined_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 661 of its file. A call passes 2 parameters: JUNIOR_CHARACTER and SENIOR_CHARACTER. The game's script calls it in 1 place, among them synergise_friendship_interaction_actual_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The comment above it in the file

Being $SENIOR_CHARACTER$ doesn't actually do anything in this variant, just maintaining term parity with the other synergy effect.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
synergise_friendship_interaction_bonus_combined_effect = {
	$SENIOR_CHARACTER$ = {
		# Diplomacy combi-synergies.
		if = {
			limit = { has_trait = education_diplomacy }
			# Diplomacy-Diplomacy
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_diplomacy }
				}
				add_character_modifier = fp2_double_synergy_diplomacy_diplomacy_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_diplomacy_diplomacy_modifier }
			}
			# Diplomacy-Martial
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_martial }
				}
				add_character_modifier = fp2_double_synergy_diplomacy_martial_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_diplomacy_martial_modifier }
			}
			# Diplomacy-Stewardship
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_stewardship }
				}
				add_character_modifier = fp2_double_synergy_diplomacy_stewardship_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_diplomacy_stewardship_modifier }
			}
			# Diplomacy-Intrigue
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_intrigue }
				}
				add_character_modifier = fp2_double_synergy_diplomacy_intrigue_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_diplomacy_intrigue_modifier }
			}
			# Diplomacy-Learning
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_learning }
				}
				add_character_modifier = fp2_double_synergy_diplomacy_learning_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_diplomacy_learning_modifier }
			}
		}
		# Martial combi-synergies.
		if = {
			limit = { has_trait = education_martial }
			# Martial-Diplomacy
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_diplomacy }
				}
				add_character_modifier = fp2_double_synergy_martial_diplomacy_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_martial_diplomacy_modifier }
			}
			# Martial-Martial
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_martial }
				}
				add_character_modifier = fp2_double_synergy_martial_martial_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_martial_martial_modifier }
			}
			# Martial-Stewardship
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_stewardship }
				}
				add_character_modifier = fp2_double_synergy_martial_stewardship_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_martial_stewardship_modifier }
			}
			# Martial-Intrigue
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_intrigue }
				}
				add_character_modifier = fp2_double_synergy_martial_intrigue_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_martial_intrigue_modifier }
			}
			# Martial-Learning
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_learning }
				}
				add_character_modifier = fp2_double_synergy_martial_learning_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_martial_learning_modifier }
			}
		}
		# Stewardship combi-synergies.
		if = {
			limit = { has_trait = education_stewardship }
			# Stewardship-Diplomacy
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_diplomacy }
				}
				add_character_modifier = fp2_double_synergy_stewardship_diplomacy_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_stewardship_diplomacy_modifier }
			}
			# Stewardship-Martial
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_martial }
				}
				add_character_modifier = fp2_double_synergy_stewardship_martial_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_stewardship_martial_modifier }
			}
			# Stewardship-Stewardship
			if = {
				limit = {
					$JUNIOR_CHARACTER$ = { has_trait = education_stewardship }
				}
				add_character_modifier = fp2_double_synergy_stewardship_stewardship_modifier
				$JUNIOR_CHARACTER$ = { add_character_modifier = fp2_double_synergy_stewardship_stewardship_modifier }
			}
			# Stewardship-Intrigue
			if = {
				limit = {

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The first 120 of its 224 lines; the rest is in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt from line 661.

Where it is used

Every place in common/, events/ and history/ that calls synergise_friendship_interaction_bonus_combined_effect.

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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