Scripted effect
start_dog_story_cycle_effect
start_dog_story_cycle_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 427 (10 lines). No parameters.
start_dog_story_cycle_effect is a scripted effect in Crusader Kings III, written at line 427 of its file. It takes no parameters: start_dog_story_cycle_effect = yes. The game's script calls it in 28 places, among them Adopt a Kennel Dog (decision), Adopt Puppy (decision) and …: Puppy (event pet_animal.1190). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
The comment above it in the file
Effect to start the story and show the right modifier
What it does
- Gains the modifier “Pet Dog”
- Prowess +1
- Diplomacy +1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
start_dog_story_cycle_effect = {
show_as_tooltip = {
add_character_modifier = {
modifier = dog_story_modifier
}
}
hidden_effect = {
create_story = story_cycle_pet_dog
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls start_dog_story_cycle_effect.
Decisions (2)
Character interactions (1)
- Start Pet Story
Events (22)
- …: Puppy
pet_animal.1190 - A Holding for a Dog
yearly.7055 - A Little Follower
ep3_laamp_flavour_ewan.0021 - A Nose for Trouble
ep3_laamp_flavour_ewan.1111 - A Small Bundle of Joy
trait_specific_ongoing.1004 - An Outdoor's Companion: Dog
journey_events.12
16 more
- An Unexpected Performer
cultural_festival.2110 - Astray in the Crowd
festival.001 - Court Jester: Several Fools in One Coat
jester.900 - Dog Dealer
hunt.2000 - ep3_laamp_flavour_ewan.9541
- Eyes in the Night: Feral Hound
ep3_laamp_flavour_ewan.4062 - Let Sleeping Dogs Lie
ep3_laamps.8040 - Pawful of Pooches
court.8030 - Preparations for the Hunt
fp1_yearly.2400 - Puppy Patronage
hold_court.8140 - Puppy Patronage: New Companion
hold_court.8142 - The Loyal Companion
ep3_laamps.8010 - The Puppy
childhood.2003 - The Puppy
childhood.2004 - The Puppy
childhood.2005 - The Puppy
pet_animal.1191
Scripted effects inside an event file (2)
- bp2_yearly_0621_accept_basic_gift_effect
- bp2_yearly_roll_chance_of_extra_stuff_effect
Scripted effects (1)
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.