journey_events event IDs
16 events of the journey_events namespace in Crusader Kings III 1.20.0.3, 15 of them with a title. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
event journey_events.10) and press Enter. Using the console turns achievements off for that game.
| Command | |||
|---|---|---|---|
| journey_events.10 | An Outdoor's Companion | Character | event journey_events.10 |
| journey_events.11 | An Outdoor's Companion: Horse | Character | event journey_events.11 |
| journey_events.12 | An Outdoor's Companion: Dog | Character | event journey_events.12 |
| journey_events.20 | In the Skies Above | Character | event journey_events.20 |
| journey_events.30 | A Tale or Two | Character | event journey_events.30 |
| journey_events.40 | A Local Bard | Character | event journey_events.40 |
| journey_events.41 | (hidden event) | Character | event journey_events.41 |
| journey_events.50 | One Night in … | Character | event journey_events.50 |
| journey_events.51 | One Night in … | Character | event journey_events.51 |
| journey_events.52 | One Night in … | Character | event journey_events.52 |
| journey_events.53 | One Night in … | Character | event journey_events.53 |
| journey_events.54 | One Night in … | Character | event journey_events.54 |
| journey_events.55 | One Night in … | Character | event journey_events.55 |
| journey_events.56 | One Night in … | Character | event journey_events.56 |
| journey_events.57 | One Night in … | Character | event journey_events.57 |
| journey_events.60 | Enlightenment | Character | event journey_events.60 |
Source: game/events/lifestyles/wanderer_lifestyle/wanderer_journey_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.