
Decision · Decisions
Adopt Puppy
Adopt a kennel pup
My house is renowned for its talent and enthusiasm for breeding canine companions. A newborn puppy awaits me if I am up to the challenge!
Requirements
The lines the game itself shows for this decision's conditions:
- Does not already have a pet
Shown to a character when (is_shown) (13 lines of game script)
is_lowborn = no
OR = {
any_owned_story = {
type = debug_test_story
}
house ?= {
has_house_modifier = hold_court_8140_house_modifier
}
domicile ?= {
has_domicile_parameter = estate_unlock_adopt_puppy_decision
}
}
is_landed_or_landless_administrative_or_theocratic = yesAs written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Can be taken when (is_valid) (13 lines of game script)
custom_tooltip = {
text = adopt_puppy_decision_already_pet_tt
NOR = {
any_owned_story = {
type = story_cycle_pet_dog
}
any_owned_story = {
type = story_cycle_pet_cat
}
has_character_modifier = dog_story_modifier
has_character_modifier = cat_story_modifier
}
}As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (4 lines of game script)
show_as_tooltip = {
start_dog_story_cycle_effect = yes
}
trigger_event = hold_court.8142As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.