CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Adopt Puppy

Adopt a kennel pup

variesGold

My house is renowned for its talent and enthusiasm for breeding canine companions. A newborn puppy awaits me if I am up to the challenge!

Requirements

The lines the game itself shows for this decision's conditions:

  • Does not already have a pet
Shown to a character when (is_shown) (13 lines of game script)
is_lowborn = no
OR = {
	any_owned_story = {
		type = debug_test_story
	}
	house ?= {
		has_house_modifier = hold_court_8140_house_modifier
	}
	domicile ?= {
		has_domicile_parameter = estate_unlock_adopt_puppy_decision
	}
}
is_landed_or_landless_administrative_or_theocratic = yes

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.

Can be taken when (is_valid) (13 lines of game script)
custom_tooltip = {
	text = adopt_puppy_decision_already_pet_tt
	NOR = {
		any_owned_story = {
			type = story_cycle_pet_dog
		}
		any_owned_story = {
			type = story_cycle_pet_cat
		}
		has_character_modifier = dog_story_modifier
		has_character_modifier = cat_story_modifier
	}
}

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (4 lines of game script)
show_as_tooltip = {
	start_dog_story_cycle_effect = yes
}
trigger_event = hold_court.8142

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.