CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

silent_disappearance_ai_if_created_effect

silent_disappearance_ai_if_created_effect = yes

game/common/scripted_effects/00_death_management_effects.txt, line 51 (22 lines). No parameters.

silent_disappearance_ai_if_created_effect is a scripted effect in Crusader Kings III, written at line 51 of its file. It takes no parameters: silent_disappearance_ai_if_created_effect = yes. The game's script calls it in 130 places, among them … and … (event travel_events.4037), … Struggle (event travel_events.4032) and 'Celestial Hierarchy' (event pam_secular_faith_events.0049). Patch 1.20.1.2, from game/common/scripted_effects/00_death_management_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (22 lines of game script)
silent_disappearance_ai_if_created_effect = {
	hidden_effect = {
		if = {
			limit = {
				is_alive = yes
				has_character_flag = created
			}
			if = {
				limit = {
					root = { is_ai = yes }
					is_ruler = no	# prevent kill created characters if they become ruler during event chain
				}
				death = {
					death_reason = death_disappearance
				}
			}
			else = {
				remove_character_flag = created
			}
		}
	}
}

As written in game/common/scripted_effects/00_death_management_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls silent_disappearance_ai_if_created_effect — the first 120 of 130.

Events (120)

114 more

Source: game/common/scripted_effects/00_death_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?