
martial_authority_special event IDs
6 events of the martial_authority_special namespace in Crusader Kings III 1.20.0.3. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
event martial_authority_special.1100) and press Enter. Using the console turns achievements off for that game.
| Command | |||
|---|---|---|---|
| Incognito | Character | event martial_authority_special.1100 | |
| Incognito | Character | event martial_authority_special.1101 | |
| Incognito | Character | event martial_authority_special.1102 | |
| Incognito | Character | event martial_authority_special.1103 | |
| The Deserter | Character | event martial_authority_special.1501 | |
| A Demonstration of Leadership | Character | event martial_authority_special.3000 |
Each picture is the background the event window shows by default (the event's override_background or its theme; some backgrounds change with the culture or place in play). Hidden events open no window.
Source: game/events/lifestyles/warfare_lifestyle/martial_authority_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.