CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

silent_disappearance_ai_effect

silent_disappearance_ai_effect = yes

game/common/scripted_effects/00_death_management_effects.txt, line 35 (15 lines). No parameters.

silent_disappearance_ai_effect is a scripted effect in Crusader Kings III, written at line 35 of its file. It takes no parameters: silent_disappearance_ai_effect = yes. The game's script calls it in 71 places, among them … … Architecture (event pilgrimage.1120), … Safety in Numbers (event pilgrimage.1140) and A Band of Two (event travel_events_bp3.50). Patch 1.20.1.2, from game/common/scripted_effects/00_death_management_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (15 lines of game script)
silent_disappearance_ai_effect = {
	hidden_effect = {
		if = {
			limit = {
				is_alive = yes
				is_ruler = no
				root = { is_ai = yes }
			}

			death = {
		 		death_reason = death_disappearance
		 	}
		}
	}
}

As written in game/common/scripted_effects/00_death_management_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls silent_disappearance_ai_effect.

Events (71)

65 more

Source: game/common/scripted_effects/00_death_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?