Scripted effect
set_artifact_rarity_common
set_artifact_rarity_common = yesgame/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 3 (10 lines). No parameters.
set_artifact_rarity_common is a scripted effect in Crusader Kings III, written at line 3 of its file. It takes no parameters: set_artifact_rarity_common = yes. The game's script calls it in 15 places, among them A Rusty Tool: Perfect The Way It Is (event martial_authority.4004), A Rusty Tool: The Improvised Halberd (event martial_authority.4003) and A Rusty Tool: The Jury-Rigged Blade (event martial_authority.4002). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
set_artifact_rarity_common = {
save_scope_value_as = {
name = quality
value = 15
}
save_scope_value_as = {
name = wealth
value = 15
}
}As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_artifact_rarity_common.
Events (10)
- A Rusty Tool: Perfect The Way It Is
martial_authority.4004 - A Rusty Tool: The Improvised Halberd
martial_authority.4003 - A Rusty Tool: The Jury-Rigged Blade
martial_authority.4002 - author_book.1000
- Camel Again?
travel_events.2006 - Inspiration: Bringing Music to the Jungle
fund_inspiration.6500
4 more
- Inspiration: The Beach Chapter
fund_inspiration.6505 - Inspiration: Whispers of a Beast
fund_inspiration.6509 - Rest for the Fallen Knight
pam_theocratic_ruler_events.0011 - Tailor: A Pope-priate Clothing
ep2_locale_events.2501
Scripted effects inside an event file (1)
- 1041_chance_to_buff_item_rarity_effect
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.