Scripted effect · The Fate of Iberia files
create_artifact_fp2_2p_chess_board_effect
create_artifact_fp2_2p_chess_board_effect = { OWNER = … }game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1794 (47 lines). Parameters: $OWNER$.
create_artifact_fp2_2p_chess_board_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1794 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 1 place, among them A Stroke of Luck (event board_games.0051). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
create_artifact_fp2_2p_chess_board_effect = {
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_common = yes
if = {
limit = {
location = {
bg_game_type_region_go_trigger = yes
}
}
create_artifact = {
name = tgp_go_board
description = tgp_go_board_desc
type = miscellaneous_when_not_court
visuals = go_board_game_artifact
wealth = scope:wealth
quality = scope:quality
modifier = artifact_stress_gain_2_modifier
save_scope_as = newly_created_artifact
}
}
else = { #Chess is the fallback
create_artifact = {
name = fp2_2p_chess_board
description = fp2_2p_chess_board_desc
type = miscellaneous_when_not_court
visuals = fp2_2p_chess_board
wealth = scope:wealth
quality = scope:quality
modifier = artifact_stress_gain_2_modifier
save_scope_as = newly_created_artifact
}
}
#Same followup modifiers:
scope:newly_created_artifact = {
# Flag this as something that can be reforged for free.
set_variable = {
name = dlc_potential_court_artifact
value = yes
}
# And used in board games.
set_variable = {
name = can_be_used_for_board_games
value = yes
}
hidden_effect = { add_artifact_modifier = artifact_befriend_scheme_phase_duration_add_2_modifier }
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_fp2_2p_chess_board_effect.
Events (1)
- A Stroke of Luck
board_games.0051
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.