Scripted trigger
bg_game_type_region_go_trigger
bg_game_type_region_go_trigger = yesgame/common/scripted_triggers/00_board_game_scripted_triggers.txt, line 52 (9 lines). No parameters.
bg_game_type_region_go_trigger is a scripted trigger in Crusader Kings III, written at line 52 of its file. It takes no parameters: bg_game_type_region_go_trigger = yes (or no). The game's script calls it in 7 places, among them A Stroke of Luck (event board_games.0051), challenge_to_2p_chess_interaction_lock_in_game_type_effect (scripted effect) and create_artifact_fp2_2p_chess_board_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
What it checks
One of these
- Is in the Tibet region
or
Is in the China regionor
Is in the Japan regionor
Is in the Korea regionor
Is in the Vietnam region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
bg_game_type_region_go_trigger = {
OR = {
geographical_region = world_tibet
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
geographical_region = world_asia_vietnam
}
}As written in game/common/scripted_triggers/00_board_game_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls bg_game_type_region_go_trigger.
Events (1)
- A Stroke of Luck
board_games.0051
Scripted effects (2)
Customizable localization (4)
- BG_GameType_Concept
- BG_GameType_Concept_Dark
- BG_GameType_Generic
- ContestBoardGameType
Source: game/common/scripted_triggers/00_board_game_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.