CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seek_indulgences_interaction_effect

seek_indulgences_interaction_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 4025 (383 lines). No parameters.

seek_indulgences_interaction_effect is a scripted effect in Crusader Kings III, written at line 4025 of its file. It takes no parameters: seek_indulgences_interaction_effect = yes. The game's script calls it in 3 places, among them Seek Anti…'s Indulgences (interaction), Seek Indulgences (interaction) and religious_interaction.1010 (event). Its body carries 8 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • scope:actor:
    • If

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_major_criminal_trait_value }
      • remove_trait_force_tooltip = kinslayer_3

      Else if

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_medium_criminal_trait_value }
      • remove_trait_force_tooltip = kinslayer_2

      Else if

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_medium_criminal_trait_value }
      • remove_trait_force_tooltip = witch

      Else if

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_medium_criminal_trait_value }
      • remove_trait_force_tooltip = deviant

      Else if

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_medium_criminal_trait_value }
      • remove_trait_force_tooltip = sodomite

      Else if

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_minor_criminal_trait_value }
      • remove_trait_force_tooltip = kinslayer_1

      Else if

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_minor_criminal_trait_value }
      • remove_trait_force_tooltip = adulterer

      Else if

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_minor_criminal_trait_value }
      • remove_trait_force_tooltip = fornicator
    • Else, if has the Trait: Gallowsbait:
      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_minor_criminal_trait_value }
      • If gallowsbait (bandit) experience at least 5: Gallowsbait (bandit) experience -40
      • Else, if gallowsbait (trickster) experience at least 5: Gallowsbait (trickster) experience -40
      • Else, if gallowsbait (thief) experience at least 5: Gallowsbait (thief) experience -40
      • Else, if gallowsbait (poacher) experience at least 5: Gallowsbait (poacher) experience -40
      • Else, if gallowsbait (marauder) experience at least 5: Gallowsbait (marauder) experience -40
      • Otherwise: Loses the Trait Gallowsbait
    • If

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_antipope_buy_piety_value }
      • add_piety = { … }

      Otherwise

      • pay_treasury_or_gold = { target = scope:recipient value = seek_indulgences_buy_piety_value }
      • add_piety = { … }
    • Spiritual fulfillment +10
    • If

      • scope:recipient: Is played by the AI

      Then

      • reverse_add_opinion = { target = scope:recipient modifier = pleased_opinion opinion = 25 }
    • Stress and fulfillment impact: by trait: Greedy +20, Cynical +20
  • scope:actor:
  • … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
seek_indulgences_interaction_effect = {
	scope:actor = {
		if = {
			limit = {
				OR = {
					has_character_flag = seek_indulgences_removed_kinslayer_3 # For the post-interaction letter event
					AND = {
						has_trait = kinslayer_3
						trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
					}
				}
			}
			pay_treasury_or_gold = {
				target = scope:recipient
				value = seek_indulgences_major_criminal_trait_value
			}
			remove_trait_force_tooltip = kinslayer_3
			add_character_flag = {
				flag = seek_indulgences_removed_kinslayer_3
				days = 30
			}
		}
		else_if = {
			limit = {
				OR = {
					has_character_flag = seek_indulgences_removed_kinslayer_2 # For the post-interaction letter event
					AND = {
						has_trait = kinslayer_2
						trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
					}
				}
			}
			pay_treasury_or_gold = {
				target = scope:recipient
				value = seek_indulgences_medium_criminal_trait_value
			}
			remove_trait_force_tooltip = kinslayer_2
			add_character_flag = {
				flag = seek_indulgences_removed_kinslayer_2
				days = 30
			}
		}
		else_if = {
			limit = {
				OR = {
					has_character_flag = seek_indulgences_removed_witch # For the post-interaction letter event
					AND = {
						has_trait = witch
						trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:witch GENDER_CHARACTER = scope:actor }
					}
				}
			}
			pay_treasury_or_gold = {
				target = scope:recipient
				value = seek_indulgences_medium_criminal_trait_value
			}
			remove_trait_force_tooltip = witch
			add_character_flag = {
				flag = seek_indulgences_removed_witch
				days = 30
			}
		}
		else_if = {
			limit = {
				OR = {
					has_character_flag = seek_indulgences_removed_deviant # For the post-interaction letter event
					AND = {
						has_trait = deviant
						trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:deviant GENDER_CHARACTER = scope:actor }
					}
				}
			}
			pay_treasury_or_gold = {
				target = scope:recipient
				value = seek_indulgences_medium_criminal_trait_value
			}
			remove_trait_force_tooltip = deviant
			add_character_flag = {
				flag = seek_indulgences_removed_deviant
				days = 30
			}
		}
		else_if = {
			limit = {
				OR = {
					has_character_flag = seek_indulgences_removed_sodomite # For the post-interaction letter event
					AND = {
						has_trait = sodomite
						trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:sodomite GENDER_CHARACTER = scope:actor }
					}
				}
			}
			pay_treasury_or_gold = {
				target = scope:recipient
				value = seek_indulgences_medium_criminal_trait_value
			}
			remove_trait_force_tooltip = sodomite
			add_character_flag = {
				flag = seek_indulgences_removed_sodomite
				days = 30
			}
		}
		else_if = {
			limit = {
				OR = {
					has_character_flag = seek_indulgences_removed_kinslayer_1 # For the post-interaction letter event
					AND = {
						has_trait = kinslayer_1
						trait_is_shunned_or_criminal_in_rite_trigger = { RITE = rite TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
					}
				}
			}
			pay_treasury_or_gold = {
				target = scope:recipient
				value = seek_indulgences_minor_criminal_trait_value
			}
			remove_trait_force_tooltip = kinslayer_1
			add_character_flag = {
				flag = seek_indulgences_removed_kinslayer_1
				days = 30

As written in game/common/scripted_effects/00_interaction_effects.txt.

The first 120 of its 383 lines; the rest is in game/common/scripted_effects/00_interaction_effects.txt from line 4025.

Where it is used

Every place in common/, events/ and history/ that calls seek_indulgences_interaction_effect.

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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