Scripted effect · By God Alone files
pam_place_first_as_powerful_effect
pam_place_first_as_powerful_effect = { VALUE = … }game/common/scripted_effects/pam_effects.txt, line 11652 (34 lines). Parameters: $VALUE$.
pam_place_first_as_powerful_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11652 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 1 place, among them Increase Papabile Score (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
We declare the cardinal for that seat, otherwise a holy candidate is listed as The Pious
What it does
- … Papabile Score rises enough to stand first as The Powerful
- … stands openly as The Powerful for 20 years, and will not be put forward as The Pious or The Populist
If
a check the game hides
Then
- Cardinals who heed you will lean toward … when the College of Cardinals next votes (if they are your Vassals, fellow Vassals, Puppets, Family or have at least 40 Opinion of you)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
pam_place_first_as_powerful_effect = {
custom_tooltip = {
text = pam_place_first_as_powerful_tt
if = {
limit = { exists = var:pam_papabile_score }
change_variable = {
name = pam_papabile_score
add = $VALUE$
}
}
else = {
set_variable = {
name = pam_papabile_score
value = $VALUE$
}
}
}
custom_tooltip = {
text = pam_campaign_as_powerful_tt
remove_variable = pam_campaign_as_populist
set_variable = {
name = pam_campaign_as_powerful
years = 20
}
}
# Deliberately the flat nudge rather than the purchased score: buying the seat should not also buy the vote.
if = {
limit = { exists = scope:actor }
custom_tooltip = {
text = pam_papabile_leaning_tt
pam_spread_papabile_leaning_effect = { VALUE = 10 }
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_place_first_as_powerful_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.