Scripted effect · By God Alone files
pam_challenge_hof_war_on_defender_victory_events_effect
pam_challenge_hof_war_on_defender_victory_events_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 777 (15 lines). No parameters.
pam_challenge_hof_war_on_defender_victory_events_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 777 of its file. It takes no parameters: pam_challenge_hof_war_on_defender_victory_events_effect = yes. The game's script calls it in 1 place, among them pam_antipope_challenge_hof_defeat_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
scope:defender:- If played by a person: Event pam_antipope_events.0010 (after 1 days)
- Otherwise:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
pam_challenge_hof_war_on_defender_victory_events_effect = {
scope:defender = {
if = {
limit = { is_ai = no }
trigger_event = {
id = pam_antipope_events.0010
days = 1
}
}
else = {
pam_challenge_hof_war_ai_defender_victory_judgment_effect = yes
pam_challenge_hof_war_fire_followup_events_effect = yes
}
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_war_on_defender_victory_events_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.