Scripted effect · By God Alone files
pam_challenge_hof_war_fire_followup_events_effect
pam_challenge_hof_war_fire_followup_events_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 841 (31 lines). No parameters.
pam_challenge_hof_war_fire_followup_events_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 841 of its file. It takes no parameters: pam_challenge_hof_war_fire_followup_events_effect = yes. The game's script calls it in 5 places, among them A Sentence for Satan's Soldier (event pam_antipope_events.0012), The Price of Patronage (event pam_antipope_events.0011) and pam_challenge_hof_war_chain_sponsor_judgment_or_followup_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
- If has “ch hof var carrier” (a variable the game's script sets) › var:pam_ch_hof_var_carrier:
- Otherwise:
pam_challenge_hof_war_fire_faith_letter_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
pam_challenge_hof_war_fire_followup_events_effect = {
# The letter always comes from whoever now holds the seat, never from a lay sponsor.
if = {
limit = { has_variable = pam_ch_hof_var_carrier }
var:pam_ch_hof_var_carrier = {
pam_challenge_hof_war_restore_scopes_from_vars_effect = yes
if = {
limit = { var:pam_ch_hof_outcome ?= flag:attacker_victory }
scope:pam_ch_hof_new_hof ?= { save_scope_as = pam_ch_hof_winner }
}
else = {
save_scope_as = pam_ch_hof_winner
}
}
}
else = {
pam_challenge_hof_war_restore_scopes_from_vars_effect = yes
if = {
limit = { var:pam_ch_hof_outcome ?= flag:attacker_victory }
scope:pam_ch_hof_new_hof ?= { save_scope_as = pam_ch_hof_winner }
}
else = {
save_scope_as = pam_ch_hof_winner
}
}
if = {
limit = { NOT = { exists = scope:pam_ch_hof_winner } }
faith.religious_head ?= { save_scope_as = pam_ch_hof_winner }
}
pam_challenge_hof_war_fire_faith_letter_effect = yes
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_war_fire_followup_events_effect.
Events (2)
- A Sentence for Satan's Soldier
pam_antipope_events.0012 - The Price of Patronage
pam_antipope_events.0011
Scripted effects inside an event file (1)
- pam_challenge_hof_war_chain_sponsor_judgment_or_followup_effect
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.