Scripted effect · By God Alone files
pam_challenge_hof_war_fire_faith_letter_effect
pam_challenge_hof_war_fire_faith_letter_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 873 (18 lines). No parameters.
pam_challenge_hof_war_fire_faith_letter_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 873 of its file. It takes no parameters: pam_challenge_hof_war_fire_faith_letter_effect = yes. The game's script calls it in 1 place, among them pam_challenge_hof_war_fire_followup_events_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
- Every player:
- Where:
- Their faith is the same as that of pam ch hof winner
- Does not have “ch hof got fate event” (a variable the game's script sets)
- Event pam_antipope_events.0015 (after 2 days)
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
pam_challenge_hof_war_fire_faith_letter_effect = {
every_player = {
limit = {
exists = scope:pam_ch_hof_winner
faith = scope:pam_ch_hof_winner.faith
NOT = { this = scope:pam_ch_hof_winner }
NAND = {
exists = scope:pam_ch_hof_attacker
this = scope:pam_ch_hof_attacker
}
NOT = { has_variable = pam_ch_hof_got_fate_event }
}
trigger_event = {
id = pam_antipope_events.0015
days = 2
}
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_war_fire_faith_letter_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.