Scripted effect · By God Alone files
pam_challenge_hof_war_on_attacker_victory_events_effect
pam_challenge_hof_war_on_attacker_victory_events_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 793 (47 lines). No parameters.
pam_challenge_hof_war_on_attacker_victory_events_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 793 of its file. It takes no parameters: pam_challenge_hof_war_on_attacker_victory_events_effect = yes. The game's script calls it in 1 place, among them pam_antipope_challenge_hof_victory_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
scope:attacker.faith.religious_head:If
- scope:attacker: Is played by a person
Then
- scope:attacker: Event pam_antipope_events.0012 (after 1 days)
- Else, if played by a person: Event pam_antipope_events.0012 (after 1 days)
- Otherwise:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
pam_challenge_hof_war_on_attacker_victory_events_effect = {
scope:attacker.faith.religious_head ?= {
save_scope_as = pam_ch_hof_new_hof
set_variable = {
name = pam_ch_hof_var_carrier
value = scope:defender
days = 30
}
# Only now do we know the new Head of Faith
scope:defender = {
set_variable = {
name = pam_ch_hof_new_hof
value = scope:pam_ch_hof_new_hof
days = 30
}
}
# The event finds the war's people through the old Head of Faith
if = {
limit = {
exists = scope:attacker
scope:attacker = { is_ai = no }
}
scope:attacker = {
set_variable = {
name = pam_ch_hof_var_carrier
value = scope:defender
days = 30
}
trigger_event = {
id = pam_antipope_events.0012
days = 1
}
}
}
else_if = {
limit = { is_ai = no }
trigger_event = {
id = pam_antipope_events.0012
days = 1
}
}
else = {
pam_challenge_hof_war_ai_attacker_victory_judgment_effect = yes
pam_challenge_hof_war_fire_followup_events_effect = yes
}
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_war_on_attacker_victory_events_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.