CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_challenge_hof_war_on_attacker_victory_events_effect

pam_challenge_hof_war_on_attacker_victory_events_effect = yes

game/common/scripted_effects/pam_antipope_effects.txt, line 793 (47 lines). No parameters.

pam_challenge_hof_war_on_attacker_victory_events_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 793 of its file. It takes no parameters: pam_challenge_hof_war_on_attacker_victory_events_effect = yes. The game's script calls it in 1 place, among them pam_antipope_challenge_hof_victory_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (47 lines of game script)
pam_challenge_hof_war_on_attacker_victory_events_effect = {
	scope:attacker.faith.religious_head ?= {
		save_scope_as = pam_ch_hof_new_hof
		set_variable = {
			name = pam_ch_hof_var_carrier
			value = scope:defender
			days = 30
		}
		# Only now do we know the new Head of Faith
		scope:defender = {
			set_variable = {
				name = pam_ch_hof_new_hof
				value = scope:pam_ch_hof_new_hof
				days = 30
			}
		}
		# The event finds the war's people through the old Head of Faith
		if = {
			limit = {
				exists = scope:attacker
				scope:attacker = { is_ai = no }
			}
			scope:attacker = {
				set_variable = {
					name = pam_ch_hof_var_carrier
					value = scope:defender
					days = 30
				}
				trigger_event = {
					id = pam_antipope_events.0012
					days = 1
				}
			}
		}
		else_if = {
			limit = { is_ai = no }
			trigger_event = {
				id = pam_antipope_events.0012
				days = 1
			}
		}
		else = {
			pam_challenge_hof_war_ai_attacker_victory_judgment_effect = yes
			pam_challenge_hof_war_fire_followup_events_effect = yes
		}
	}
}

As written in game/common/scripted_effects/pam_antipope_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_challenge_hof_war_on_attacker_victory_events_effect.

Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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