Scripted effect · By God Alone files
pam_challenge_hof_war_ai_attacker_victory_judgment_effect
pam_challenge_hof_war_ai_attacker_victory_judgment_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 662 (25 lines). No parameters.
pam_challenge_hof_war_ai_attacker_victory_judgment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 662 of its file. It takes no parameters: pam_challenge_hof_war_ai_attacker_victory_judgment_effect = yes. The game's script calls it in 1 place, among them pam_challenge_hof_war_on_attacker_victory_events_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
var:pam_ch_hof_var_carrier:If
- scope:pam_ch_hof_old_hof: Is not imprisoned
Then
scope:pam_ch_hof_old_hof:- Gains the modifier “Deposed Head of Faith” for 20 years
- Piety -0.5/month
- Clergy Opinion -15
- Gains the modifier “Deposed Head of Faith” for 20 years
pam_challenge_hof_war_ai_excommunicate_imprison_effect = { TARGET = scope:pam_ch_hof_old_hof IMPRISONER = scope:pam_ch_hof_new_hof }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
pam_challenge_hof_war_ai_attacker_victory_judgment_effect = {
var:pam_ch_hof_var_carrier ?= {
pam_challenge_hof_war_restore_scopes_from_vars_effect = yes
}
if = {
limit = {
exists = scope:pam_ch_hof_old_hof
scope:pam_ch_hof_old_hof = {
is_alive = yes
is_imprisoned = no
}
}
# Apply the modifier first. The victim's event fires the same day and should already show it.
scope:pam_ch_hof_old_hof = {
add_character_modifier = {
modifier = pam_deposed_pontiff_modifier
years = 20
}
}
pam_challenge_hof_war_ai_excommunicate_imprison_effect = {
TARGET = scope:pam_ch_hof_old_hof
IMPRISONER = scope:pam_ch_hof_new_hof
}
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_war_ai_attacker_victory_judgment_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.