CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_antipope_challenge_hof_victory_effect

pam_antipope_challenge_hof_victory_effect = yes

game/common/scripted_effects/pam_antipope_effects.txt, line 437 (64 lines). No parameters.

pam_antipope_challenge_hof_victory_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 437 of its file. It takes no parameters: pam_antipope_challenge_hof_victory_effect = yes. The game's script calls it in 1 place, among them Challenge Head of Faith (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (64 lines of game script)
pam_antipope_challenge_hof_victory_effect = {
	pam_challenge_hof_war_save_participants_effect = yes
	scope:defender = {
		pam_challenge_hof_war_persist_scopes_effect = {
			OUTCOME = flag:attacker_victory
		}
	}
	# Set before he takes office: that title change is what fires the succession reaction
	if = {
		limit = {
			exists = scope:pam_ch_hof_challenger
			exists = scope:pam_ch_hof_sponsor
		}
		scope:pam_ch_hof_challenger = {
			set_variable = {
				name = challenger_sponsor
				value = scope:pam_ch_hof_sponsor
				days = 7
			}
		}
	}
	if = {
		limit = {
			scope:attacker = { pam_is_antipope_trigger = yes }
		}
		scope:attacker.faith = {
			every_religious_head_challenger = {
				limit = { holder ?= scope:attacker }
				challenger_sponsor ?= {
					holder ?= { save_scope_as = challenger_sponsor }
				}
			}
		}
		scope:attacker = {
			pam_antipope_become_hof_effect = { WINNER = scope:attacker }
		}
	}
	else_if = {
		limit = {
			scope:attacker = { pam_is_antipope_sponsor_trigger = yes }
		}
		scope:attacker = { save_scope_as = challenger_sponsor }
		scope:attacker.faith = {
			every_religious_head_challenger = {
				limit = {
					challenger_sponsor ?= { holder ?= scope:attacker }
				}
				holder ?= { save_scope_as = antipope_winner }
			}
		}
		if = {
			limit = { exists = scope:antipope_winner }
			pam_antipope_become_hof_effect = { WINNER = scope:antipope_winner }
			pam_antipope_sponsor_vassalize_hof_effect = { SPONSOR = scope:challenger_sponsor }
		}
	}
	# Only hold a judgment if the old Head of Faith actually lost the seat.
	if = {
		limit = {
			NOT = { scope:attacker.faith.religious_head ?= scope:defender }
		}
		pam_challenge_hof_war_on_attacker_victory_events_effect = yes
	}
}

As written in game/common/scripted_effects/pam_antipope_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_antipope_challenge_hof_victory_effect.

Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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