CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_antipope_sponsor_vassalize_hof_effect

pam_antipope_sponsor_vassalize_hof_effect = { SPONSOR = … }

game/common/scripted_effects/pam_antipope_effects.txt, line 405 (31 lines). Parameters: $SPONSOR$.

pam_antipope_sponsor_vassalize_hof_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 405 of its file. A call passes 1 parameter: SPONSOR. The game's script calls it in 1 place, among them pam_antipope_challenge_hof_victory_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.

What it does

  • If

    • scope:sponsor != scope:new_hof
    • scope:sponsor: Is landed
    • scope:new_hof: Is landed
    • scope:sponsor.highest_held_title_tier > scope:new_hof.highest_held_title_tier

    Then

    • scope:new_hof:
      • change_liege = { liege = scope:sponsor change = scope:antipope_hof_vassal_change }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
pam_antipope_sponsor_vassalize_hof_effect = {
	$SPONSOR$ = { save_scope_as = sponsor }
	if = {
		limit = {
			exists = scope:sponsor
			exists = scope:new_hof
			scope:sponsor != scope:new_hof
			scope:sponsor = {
				is_alive = yes
				is_landed = yes
			}
			scope:new_hof = {
				is_alive = yes
				is_landed = yes
			}
			scope:sponsor.highest_held_title_tier > scope:new_hof.highest_held_title_tier
		}
		scope:new_hof = {
			create_title_and_vassal_change = {
				type = swear_fealty
				save_scope_as = antipope_hof_vassal_change
				add_claim_on_loss = no
			}
			change_liege = {
				liege = scope:sponsor
				change = scope:antipope_hof_vassal_change
			}
			resolve_title_and_vassal_change = scope:antipope_hof_vassal_change
		}
	}
}

As written in game/common/scripted_effects/pam_antipope_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_antipope_sponsor_vassalize_hof_effect.

Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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