Scripted effect · By God Alone files
pam_challenge_hof_war_ai_defender_victory_judgment_effect
pam_challenge_hof_war_ai_defender_victory_judgment_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 630 (31 lines). No parameters.
pam_challenge_hof_war_ai_defender_victory_judgment_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 630 of its file. It takes no parameters: pam_challenge_hof_war_ai_defender_victory_judgment_effect = yes. The game's script calls it in 1 place, among them pam_challenge_hof_war_on_defender_victory_events_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
scope:defender:If
- scope:pam_ch_hof_challenger: Is not imprisoned
Then
pam_challenge_hof_war_ai_excommunicate_imprison_effect = { TARGET = scope:pam_ch_hof_challenger IMPRISONER = scope:defender }
If
NOT = { scope:pam_ch_hof_sponsor = scope:pam_ch_hof_challenger }- scope:pam_ch_hof_sponsor: Is not imprisoned
Then
pam_challenge_hof_war_ai_excommunicate_imprison_effect = { TARGET = scope:pam_ch_hof_sponsor IMPRISONER = scope:defender }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
pam_challenge_hof_war_ai_defender_victory_judgment_effect = {
scope:defender = { pam_challenge_hof_war_restore_scopes_from_vars_effect = yes }
if = {
limit = {
exists = scope:pam_ch_hof_challenger
scope:pam_ch_hof_challenger = {
is_alive = yes
is_imprisoned = no
}
}
pam_challenge_hof_war_ai_excommunicate_imprison_effect = {
TARGET = scope:pam_ch_hof_challenger
IMPRISONER = scope:defender
}
}
if = {
limit = {
exists = scope:pam_ch_hof_sponsor
exists = scope:pam_ch_hof_challenger
NOT = { scope:pam_ch_hof_sponsor = scope:pam_ch_hof_challenger }
scope:pam_ch_hof_sponsor = {
is_alive = yes
is_imprisoned = no
}
}
pam_challenge_hof_war_ai_excommunicate_imprison_effect = {
TARGET = scope:pam_ch_hof_sponsor
IMPRISONER = scope:defender
}
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_war_ai_defender_victory_judgment_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.