Scripted effect · All Under Heaven files
mandala_story_befriend_scheme_effect
mandala_story_befriend_scheme_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3542 (205 lines). No parameters.
mandala_story_befriend_scheme_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3542 of its file. It takes no parameters: mandala_story_befriend_scheme_effect = yes. The game's script calls it in 2 places, among them story_mandala (story cycle) and mandala_story_serenity_aspect_befriend_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
If
One of these
None of these
- Any scheme:
One of these
scheme_type = befriendor
scheme_type = swayor
scheme_type = seduceor
scheme_type = courtingor
scheme_type = elopeor
scheme_type = learn_language
- Any scheme:
or
All of these
One of these
- Their dynasty: The Dynasty has the Righteousness Legacy
or
All of these
- Have a Royal Court
has_dlc_feature = royal_courthas_court_type = court_diplomatic- Court grandeur current level at least 10
- Scheme (less than 2):
One of these
scheme_type = befriendor
scheme_type = swayor
scheme_type = seduceor
scheme_type = courtingor
scheme_type = elopeor
scheme_type = learn_language
or
All of these
- Their dynasty: The Dynasty has the Righteousness Legacy
- Have a Royal Court
has_dlc_feature = royal_courthas_court_type = court_diplomatic- Court grandeur current level at least 10
- Scheme (less than 3):
One of these
scheme_type = befriendor
scheme_type = swayor
scheme_type = seduceor
scheme_type = courtingor
scheme_type = elopeor
scheme_type = learn_language
Then
If
a check the game hides
Then
start_scheme = { type = befriend target_character = scope:befriend_target }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
mandala_story_befriend_scheme_effect = {
if = {
limit = {
OR = {
house = { has_house_head_parameter = unlock_befriend_scheme }
has_perk = befriend_perk
}
OR = {
NOT = {
any_scheme = {
OR = {
scheme_type = befriend
scheme_type = sway
scheme_type = seduce
scheme_type = courting
scheme_type = elope
scheme_type = learn_language
}
}
}
AND = {
OR = {
dynasty ?= { has_dynasty_perk = glory_legacy_5 }
AND = {
has_royal_court = yes
has_dlc_feature = royal_court
has_court_type = court_diplomatic
court_grandeur_current_level >= 10
}
}
any_scheme = {
count < 2
OR = {
scheme_type = befriend
scheme_type = sway
scheme_type = seduce
scheme_type = courting
scheme_type = elope
scheme_type = learn_language
}
}
}
AND = {
dynasty ?= { has_dynasty_perk = glory_legacy_5 }
has_royal_court = yes
has_dlc_feature = royal_court
has_court_type = court_diplomatic
court_grandeur_current_level >= 10
any_scheme = {
count < 3
OR = {
scheme_type = befriend
scheme_type = sway
scheme_type = seduce
scheme_type = courting
scheme_type = elope
scheme_type = learn_language
}
}
}
}
}
every_courtier = {
limit = {
has_council_position = councillor_spymaster
opinion = {
target = scope:root_scope
value < 100
}
save_temporary_scope_as = courtier_check
scope:root_scope = {
can_start_scheme = {
type = befriend
target_character = scope:courtier_check
}
}
}
add_to_list = befriend_targets
}
every_tributary = {
limit = {
opinion = {
target = scope:root_scope
value < 100
}
save_temporary_scope_as = tributary_check
scope:root_scope = {
can_start_scheme = {
type = befriend
target_character = scope:tributary_check
}
}
}
add_to_list = befriend_targets
}
every_vassal = {
limit = {
highest_held_title_tier >= tier_county
opinion = {
target = scope:root_scope
value < 100
}
save_temporary_scope_as = vassal_check
scope:root_scope = {
can_start_scheme = {
type = befriend
target_character = scope:vassal_check
}
}
}
add_to_list = befriend_targets
}
every_neighboring_and_across_water_top_liege_realm_owner = {
limit = {
highest_held_title_tier >= tier_county
opinion = {
target = scope:root_scope
value < 100
}
save_temporary_scope_as = ruler_checkAs written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
The first 120 of its 205 lines; the rest is in game/common/scripted_effects/tgp_mandala_scripted_effects.txt from line 3542.
Where it is used
Every place in common/, events/ and history/ that calls mandala_story_befriend_scheme_effect.
Story cycles (1)
- story_mandala
Scripted effects (1)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.