CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_story_serenity_aspect_befriend_effect

mandala_story_serenity_aspect_befriend_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3506 (35 lines). No parameters.

mandala_story_serenity_aspect_befriend_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3506 of its file. It takes no parameters: mandala_story_serenity_aspect_befriend_effect = yes. The game's script calls it in 1 place, among them story_mandala (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
mandala_story_serenity_aspect_befriend_effect = {
	if = {
		limit = {
			any_courtier = {
				can_set_relation_friend_trigger = { CHARACTER = scope:root_scope }
			}
			any_vassal = {
				can_set_relation_friend_trigger = { CHARACTER = scope:root_scope }
			}
		}
		every_courtier = {
			limit = {
				can_set_relation_friend_trigger = { CHARACTER = scope:root_scope }
			}
			add_to_list = serenity_potential_friends
		}
		every_vassal = {
			limit = {
				can_set_relation_friend_trigger = { CHARACTER = scope:root_scope }
			}
			add_to_list = serenity_potential_friends
		}
		ordered_in_list = {
			list = serenity_potential_friends
			order_by = "opinion(scope:root_scope)"
			random = {
				chance = 10
				set_relation_friend = scope:root_scope
			}
		}
	}
	else = {
		mandala_story_befriend_scheme_effect = yes
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_story_serenity_aspect_befriend_effect.

Story cycles (1)

  • story_mandala

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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