Scripted effect · Khans of the Steppe files
make_obedient_recipient_to_actor_effect
make_obedient_recipient_to_actor_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4782 (16 lines). No parameters.
make_obedient_recipient_to_actor_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4782 of its file. It takes no parameters: make_obedient_recipient_to_actor_effect = yes. The game's script calls it in 3 places, among them Ask for Paiza (interaction), Grant Paiza (interaction) and Leverage Khan Authority (interaction). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
If
scope:recipient:obedience_target = scope:actorNOT = { is_obedient_to = scope:actor }
Then
- scope:recipient: Opinion: Sworn Obedience
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
make_obedient_recipient_to_actor_effect = {
if = {
limit = {
scope:recipient = {
obedience_target = scope:actor
NOT = { is_obedient_to = scope:actor }
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = obedience_opinion
}
}
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls make_obedient_recipient_to_actor_effect.
Character interactions (3)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.