CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

make_obedient_recipient_to_actor_effect

make_obedient_recipient_to_actor_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4782 (16 lines). No parameters.

make_obedient_recipient_to_actor_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4782 of its file. It takes no parameters: make_obedient_recipient_to_actor_effect = yes. The game's script calls it in 3 places, among them Ask for Paiza (interaction), Grant Paiza (interaction) and Leverage Khan Authority (interaction). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • If

    • scope:recipient:
      • obedience_target = scope:actor
      • NOT = { is_obedient_to = scope:actor }

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
make_obedient_recipient_to_actor_effect = {
	if = {
		limit = {
			scope:recipient = {
				obedience_target = scope:actor
				NOT = { is_obedient_to = scope:actor }
			}
		}
		scope:recipient = {
			add_opinion = {
				target = scope:actor
				modifier = obedience_opinion
			}
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls make_obedient_recipient_to_actor_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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