CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

maimed_in_battle_effect

maimed_in_battle_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 1355 (42 lines). No parameters.

maimed_in_battle_effect is a scripted effect in Crusader Kings III, written at line 1355 of its file. It takes no parameters: maimed_in_battle_effect = yes. The game's script calls it in 6 places, among them A Ride At Midnight (event martial_chivalry.4000), Hyrcanian Havoc (event fp3_yearly.8017) and Inspiration: … … in the … (event fund_inspiration.9100). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (42 lines of game script)
maimed_in_battle_effect = {
	random_list = {
		4 = {
			trigger = {
				NOT = {
					has_trait = one_legged
				}
			}
			add_trait_force_tooltip = one_legged
			increase_wounds_effect = { REASON = fight }
		}
		2 = {
			trigger = {
				NOT = {
					has_trait = disfigured
				}
			}
			add_trait_force_tooltip = disfigured
			increase_wounds_effect = { REASON = fight }
			epilepsy_brain_trauma_risk_effect = { CHANCE = 5 }
		}
		4 = {
			trigger = {
				NOT = {
					has_trait = one_eyed
				}
			}
			add_trait_force_tooltip = one_eyed
			increase_wounds_effect = { REASON = fight }
			epilepsy_brain_trauma_risk_effect = { CHANCE = 5 }
		}
		4 = {
			trigger = {
				NOT = {
					has_trait = maimed
				}
			}
			apply_maimed_trait_and_modifier_effect = yes
			epilepsy_brain_trauma_risk_effect = { CHANCE = 5 }
		}
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls maimed_in_battle_effect.

Events (3)

Scripted effects inside an event file (1)

  • fp1_0081_troll_duel_alternate_effect

Combat phase events (2)

  • commander_maimed
  • knight_maimed

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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