CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

epilepsy_brain_trauma_risk_effect

epilepsy_brain_trauma_risk_effect = { CHANCE = … }

game/common/scripted_effects/20_health_effects.txt, line 1080 (12 lines). Parameters: $CHANCE$.

epilepsy_brain_trauma_risk_effect is a scripted effect in Crusader Kings III, written at line 1080 of its file. A call passes 1 parameter: CHANCE. The game's script calls it in 3 places, among them Unwelcome Attention (event childhood.0005), increase_wounds_no_death_effect (scripted effect) and maimed_in_battle_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (12 lines of game script)
epilepsy_brain_trauma_risk_effect = {
	hidden_effect = {
		random = {
			chance = $CHANCE$
			debug_log = "Epilepsy: brain trauma"
			trigger_event = {
				id = trait_specific.2001 #Gain "possessed"
				days = { 30 300 }
			}
		}
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls epilepsy_brain_trauma_risk_effect.

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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