CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

apply_maimed_trait_and_modifier_effect

apply_maimed_trait_and_modifier_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 1398 (7 lines). No parameters.

apply_maimed_trait_and_modifier_effect is a scripted effect in Crusader Kings III, written at line 1398 of its file. It takes no parameters: apply_maimed_trait_and_modifier_effect = yes. The game's script calls it in 26 places, among them Remove Co-Ruler (interaction), A Cumbersome Gift (event hold_court.6140) and A Long Shot (event bp1_yearly.5723). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
apply_maimed_trait_and_modifier_effect = {
	add_trait = maimed
	add_character_modifier = {
		modifier = recently_maimed_modifier
		years = 1
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls apply_maimed_trait_and_modifier_effect.

Character interactions (1)

Events (18)

12 more

Scripted effects inside an event file (3)

  • change_severe_frostbite_modifier_to_trait_effect
  • determine_which_bit_was_chopped_off_recipient_effect
  • pam_challenge_hof_war_judge_torture_harm_effect

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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