CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

lower_dominance_level_effect

lower_dominance_level_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4799 (24 lines). No parameters.

lower_dominance_level_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4799 of its file. It takes no parameters: lower_dominance_level_effect = yes. The game's script calls it in 1 place, among them Humiliation War (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
lower_dominance_level_effect = {
	switch = {
		trigger = has_realm_law
		nomadic_authority_1 = {
			# Nothing happens
		}
		nomadic_authority_2 = {
			remove_realm_law = nomadic_authority_2
			add_realm_law = nomadic_authority_1
		}
		nomadic_authority_3 = {
			remove_realm_law = nomadic_authority_3
			add_realm_law = nomadic_authority_2
		}
		nomadic_authority_4 = {
			remove_realm_law = nomadic_authority_4
			add_realm_law = nomadic_authority_3
		}
	}
	set_variable = {
		name = nomadic_authority_cooldown
		years = 5
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls lower_dominance_level_effect.

Casus belli (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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