CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wards and Wardens files

generate_characters_relevant_to_child_list

generate_characters_relevant_to_child_list = { CHILD = … }

game/common/scripted_effects/03_bp2_scripted_effects.txt, line 4 (54 lines). Parameters: $CHILD$.

generate_characters_relevant_to_child_list is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 4 of its file. A call passes 1 parameter: CHILD. The game's script calls it in 3 places, among them grab_char_relevant_to_child (scripted effect), grab_learning_char_relevant_to_child (scripted effect) and grab_martial_char_relevant_to_child (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.

The comment above it in the file

Scripted effect to generate a list of relevant characters that might interact with a child

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (54 lines of game script)
generate_characters_relevant_to_child_list = {
	# Grab any family that's around
	$CHILD$ = {
		every_close_or_extended_family_member = {
			limit = { is_relevant_to_child = yes }
			add_to_list = relevant_characters_to_child_list
		}
	}
	# Grab relevant court folks
	$CHILD$.liege_or_court_owner = {
		every_courtier_or_guest = {
			limit = {
				is_relevant_to_child = yes
			}
			add_to_list = relevant_characters_to_child_list
		}
		every_knight = {
			limit = {
				is_relevant_to_child = yes
			}
			add_to_list = relevant_characters_to_child_list
		}
		every_councillor = {
			limit = { is_relevant_to_child = yes }
			add_to_list = relevant_characters_to_child_list
		}
		every_court_position_holder = {
			limit = { is_relevant_to_child = yes }
			add_to_list = relevant_characters_to_child_list
		}
	}
	$CHILD$ = {
		every_courtier_or_guest = {
			limit = {
				is_relevant_to_child = yes
			}
			add_to_list = relevant_characters_to_child_list
		}
		every_knight = {
			limit = {
				is_relevant_to_child = yes
			}
			add_to_list = relevant_characters_to_child_list
		}
		every_councillor = {
			limit = { is_relevant_to_child = yes }
			add_to_list = relevant_characters_to_child_list
		}
		every_court_position_holder = {
			limit = { is_relevant_to_child = yes }
			add_to_list = relevant_characters_to_child_list
		}
	}
}

As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls generate_characters_relevant_to_child_list.

Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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