Scripted effect · Wards and Wardens files
generate_characters_relevant_to_child_list
generate_characters_relevant_to_child_list = { CHILD = … }game/common/scripted_effects/03_bp2_scripted_effects.txt, line 4 (54 lines). Parameters: $CHILD$.
generate_characters_relevant_to_child_list is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 4 of its file. A call passes 1 parameter: CHILD. The game's script calls it in 3 places, among them grab_char_relevant_to_child (scripted effect), grab_learning_char_relevant_to_child (scripted effect) and grab_martial_char_relevant_to_child (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.
The comment above it in the file
Scripted effect to generate a list of relevant characters that might interact with a child
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (54 lines of game script)
generate_characters_relevant_to_child_list = {
# Grab any family that's around
$CHILD$ = {
every_close_or_extended_family_member = {
limit = { is_relevant_to_child = yes }
add_to_list = relevant_characters_to_child_list
}
}
# Grab relevant court folks
$CHILD$.liege_or_court_owner = {
every_courtier_or_guest = {
limit = {
is_relevant_to_child = yes
}
add_to_list = relevant_characters_to_child_list
}
every_knight = {
limit = {
is_relevant_to_child = yes
}
add_to_list = relevant_characters_to_child_list
}
every_councillor = {
limit = { is_relevant_to_child = yes }
add_to_list = relevant_characters_to_child_list
}
every_court_position_holder = {
limit = { is_relevant_to_child = yes }
add_to_list = relevant_characters_to_child_list
}
}
$CHILD$ = {
every_courtier_or_guest = {
limit = {
is_relevant_to_child = yes
}
add_to_list = relevant_characters_to_child_list
}
every_knight = {
limit = {
is_relevant_to_child = yes
}
add_to_list = relevant_characters_to_child_list
}
every_councillor = {
limit = { is_relevant_to_child = yes }
add_to_list = relevant_characters_to_child_list
}
every_court_position_holder = {
limit = { is_relevant_to_child = yes }
add_to_list = relevant_characters_to_child_list
}
}
}As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls generate_characters_relevant_to_child_list.
Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.