Scripted effect · Wards and Wardens files
grab_martial_char_relevant_to_child
grab_martial_char_relevant_to_child = { CHILD = … SCOPE_OUTPUT = … }game/common/scripted_effects/03_bp2_scripted_effects.txt, line 69 (35 lines). Parameters: $CHILD$, $SCOPE_OUTPUT$.
grab_martial_char_relevant_to_child is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 69 of its file. A call passes 2 parameters: CHILD and SCOPE_OUTPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.
The comment above it in the file
Grab martial character relevant to a given child
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (35 lines of game script)
grab_martial_char_relevant_to_child = {
generate_characters_relevant_to_child_list = { CHILD = $CHILD$ }
ordered_in_list = {
list = relevant_characters_to_child_list
order_by = {
value = 0
add = martial
if = {
limit = { is_knight = yes }
add = 25
}
if = {
limit = { has_court_position = bodyguard_court_position }
add = 20
}
if = {
limit = { has_court_position = akolouthos_court_position }
add = 20
}
if = {
limit = { has_court_position = master_of_hunt_court_position }
add = 10
}
if = {
limit = { this = $CHILD$.liege_or_court_owner.cp:councillor_marshal }
add = 30
}
if = {
limit = { is_close_or_extended_family_of = $CHILD$ }
add = 10
}
}
save_scope_as = $SCOPE_OUTPUT$
}
}As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.