Scripted effect · Wards and Wardens files
grab_char_relevant_to_child
grab_char_relevant_to_child = { CHILD = … SCOPE_OUTPUT = … }game/common/scripted_effects/03_bp2_scripted_effects.txt, line 60 (7 lines). Parameters: $CHILD$, $SCOPE_OUTPUT$.
grab_char_relevant_to_child is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 60 of its file. A call passes 2 parameters: CHILD and SCOPE_OUTPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.
The comment above it in the file
Grab random char relevant to a given child
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
grab_char_relevant_to_child = {
generate_characters_relevant_to_child_list = { CHILD = $CHILD$ }
random_in_list = {
list = relevant_characters_to_child_list
save_scope_as = $SCOPE_OUTPUT$
}
}As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.