CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

gather_charioteers_effect

gather_charioteers_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 4176 (125 lines). No parameters.

gather_charioteers_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 4176 of its file. It takes no parameters: gather_charioteers_effect = yes. The game's script calls it in 1 place, among them Chariot Race (activity). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
gather_charioteers_effect = {
	scope:activity = {
		random_list = {
			50 = {
				set_variable = {
					name = num_blues
					value = 2
				}
			}
			50 = {
				set_variable = {
					name = num_blues
					value = 3
				}
			}
		}
		random_list = {
			50 = {
				set_variable = {
					name = num_greens
					value = 2
				}
			}
			50 = {
				set_variable = {
					name = num_greens
					value = 3
				}
			}
		}
		random_list = {
			50 = {
				set_variable = {
					name = num_whites
					value = 2
				}
			}
			50 = {
				set_variable = {
					name = num_whites
					value = 3
				}
			}
		}
		random_list = {
			50 = {
				set_variable = {
					name = num_reds
					value = 2
				}
			}
			50 = {
				set_variable = {
					name = num_reds
					value = 3
				}
			}
		}

		ordered_attending_character = {
			order_by = chariot_ordering_value
			max = 12
			check_range_bounds = no
			save_temporary_scope_as = temp_character
			if = {
				limit = {
					OR = {
						has_court_position = charioteer_court_position
						trigger_if = {
							limit = {
								available_charioteers_spots_trigger = { TEAM = green }
							}
							has_trait = charioteer_green
						}
						trigger_if = {
							limit = {
								available_charioteers_spots_trigger = { TEAM = blue }
							}
							has_trait = charioteer_blue
						}
						trigger_if = {
							limit = {
								available_charioteers_spots_trigger = { TEAM = red }
							}
							has_trait = charioteer_red
						}
						trigger_if = {
							limit = {
								available_charioteers_spots_trigger = { TEAM = white }
							}
							has_trait = charioteer_white
						}
					}
				}
				scope:activity = {
					add_to_guest_subset = {
						name = charioteers
						target = scope:temp_character
					}
				}
			}
		}

		# Finalize the list of charioteers
		chariot_racers_setup_effect = { TEAM = green }
		chariot_racers_setup_effect = { TEAM = blue }
		chariot_racers_setup_effect = { TEAM = red }
		chariot_racers_setup_effect = { TEAM = white }
		# And filter everyone remaining to spectators.
		every_attending_character = {
			limit = {
				NOT = {
					is_in_guest_subset = { name = charioteers }
				}
			}
			save_scope_as = temp_character
			scope:activity = {
				add_to_guest_subset = {
					name = spectators
					target = scope:temp_character

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The first 120 of its 125 lines; the rest is in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt from line 4176.

Where it is used

Every place in common/, events/ and history/ that calls gather_charioteers_effect.

Activities (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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