Scripted trigger · Roads to Power files
available_charioteers_spots_trigger
available_charioteers_spots_trigger = { TEAM = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 151 (9 lines). Parameters: $TEAM$.
available_charioteers_spots_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 151 of its file. A call passes 1 parameter: TEAM. The game's script calls it in 2 places, among them chariot_racers_setup_effect (scripted effect) and gather_charioteers_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- scope:activity › Any guest subset:
name = charioteers- Has the Trait: charioteer …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
available_charioteers_spots_trigger = {
scope:activity = {
any_guest_subset = {
name = charioteers
has_trait = charioteer_$TEAM$
count < scope:activity.var:num_$TEAM$s
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls available_charioteers_spots_trigger.
Scripted effects (2)
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.