Scripted effect · Roads to Power files
chariot_racers_setup_effect
chariot_racers_setup_effect = { TEAM = … }game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 4302 (27 lines). Parameters: $TEAM$.
chariot_racers_setup_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 4302 of its file. A call passes 1 parameter: TEAM. The game's script calls it in 1 place, among them gather_charioteers_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (27 lines of game script)
chariot_racers_setup_effect = { # If you need to create additional racers
while = {
count = 5
limit = {
available_charioteers_spots_trigger = { TEAM = $TEAM$ }
}
create_character = {
template = charioteer_template
employer = scope:activity.activity_host
save_scope_as = temp_charioteer
}
scope:temp_charioteer = {
add_trait = charioteer_$TEAM$
add_trait_xp = {
trait = charioteer_$TEAM$
value = { 5 50 }
}
add_to_activity = scope:activity
}
scope:activity = {
add_to_guest_subset = {
name = charioteers
target = scope:temp_charioteer
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls chariot_racers_setup_effect.
Scripted effects (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.