Scripted effect · Legacy of Persia files
fp3_struggle_catalysts_for_activities_effect
fp3_struggle_catalysts_for_activities_effect = yesgame/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 1156 (41 lines). No parameters.
fp3_struggle_catalysts_for_activities_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1156 of its file. It takes no parameters: fp3_struggle_catalysts_for_activities_effect = yes. The game's script calls it in 3 places, among them Coronation (activity), Feast (activity) and Hunt (activity). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.
What it does
If
- scope:host › Any character struggle:
involvement = involvedactivate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_invite_involved_as_honorary_guests_to_feast_hunt CHAR = scope:special_honorary_guest }
Then
- scope:host › Every character struggle:
- Where:
phase_has_catalyst = catalyst_invite_involved_as_honorary_guests_to_feast_hunt
involvement = involvedactivate_struggle_catalyst = { catalyst = catalyst_invite_involved_as_honorary_guests_to_feast_hunt character = scope:host }log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_invite_involved_as_honorary_guests_to_feast_hunt }
- Where:
- scope:host › Any character struggle:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
fp3_struggle_catalysts_for_activities_effect = {
scope:activity = {
if = {
limit = {
any_special_guest = {
always = yes
}
}
random_special_guest = {
save_scope_as = special_honorary_guest
}
}
}
if = {
limit = {
this = scope:host
scope:special_honorary_guest ?= { is_alive = yes }
scope:host = {
is_alive = yes
any_character_struggle = {
involvement = involved
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_invite_involved_as_honorary_guests_to_feast_hunt
CHAR = scope:special_honorary_guest
}
}
}
}
scope:host = {
every_character_struggle = {
involvement = involved
limit = { phase_has_catalyst = catalyst_invite_involved_as_honorary_guests_to_feast_hunt }
activate_struggle_catalyst = {
catalyst = catalyst_invite_involved_as_honorary_guests_to_feast_hunt
character = scope:host
}
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_invite_involved_as_honorary_guests_to_feast_hunt }
}
}
}
}As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp3_struggle_catalysts_for_activities_effect.
Activities (3)
Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.