Scripted effect
fp2_holiday_in_iberia_check
fp2_holiday_in_iberia_check = yesgame/common/scripted_effects/00_achievement_effects.txt, line 77 (9 lines). No parameters.
fp2_holiday_in_iberia_check is a scripted effect in Crusader Kings III, written at line 77 of its file. It takes no parameters: fp2_holiday_in_iberia_check = yes. The game's script calls it in 3 places, among them … Dominance (decision), Détente (decision) and Status Quo (decision). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
fp2_holiday_in_iberia_check = {
if = {
limit = { exists = global_var:fp2_holiday_in_iberia_achievement_unlocked }
add_achievement_global_variable_effect = {
VARIABLE = fp2_holiday_in_iberia_achievement_unlocked
VALUE = yes
}
}
}As written in game/common/scripted_effects/00_achievement_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_holiday_in_iberia_check.
Decisions (3)
Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.