CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

fp1_remove_humsac_offended_counties_effect

fp1_remove_humsac_offended_counties_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 666 (8 lines). No parameters.

fp1_remove_humsac_offended_counties_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 666 of its file. It takes no parameters: fp1_remove_humsac_offended_counties_effect = yes. The game's script calls it in 5 places, among them Depose (casus belli), Dissolution Faction (casus belli) and Independence Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

  • Every sub realm county › If the county has the modifier “Horrified by Human Sacrifice”: The county loses the modifier “Horrified by Human Sacrifice”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
fp1_remove_humsac_offended_counties_effect = {
	every_sub_realm_county = {
		if = {
			limit = { has_county_modifier = held_human_sacrifice_fp1_modifier }
			remove_county_modifier = held_human_sacrifice_fp1_modifier
		}
	}
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_remove_humsac_offended_counties_effect.

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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