Scripted effect · The Northern Lords files
fp1_remove_humsac_offended_counties_effect
fp1_remove_humsac_offended_counties_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 666 (8 lines). No parameters.
fp1_remove_humsac_offended_counties_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 666 of its file. It takes no parameters: fp1_remove_humsac_offended_counties_effect = yes. The game's script calls it in 5 places, among them Depose (casus belli), Dissolution Faction (casus belli) and Independence Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
- Every sub realm county › If the county has the modifier “Horrified by Human Sacrifice”: The county loses the modifier “Horrified by Human Sacrifice”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
fp1_remove_humsac_offended_counties_effect = {
every_sub_realm_county = {
if = {
limit = { has_county_modifier = held_human_sacrifice_fp1_modifier }
remove_county_modifier = held_human_sacrifice_fp1_modifier
}
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_remove_humsac_offended_counties_effect.
Events (1)
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.