Scripted effect
finally_there_stress_loss_effect
finally_there_stress_loss_effect = yesgame/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 201 (16 lines). No parameters.
finally_there_stress_loss_effect is a scripted effect in Crusader Kings III, written at line 201 of its file. It takes no parameters: finally_there_stress_loss_effect = yes. The game's script calls it in 2 places, among them point_of_interest_prestige_effect (scripted effect) and wanderer_lifestyle_destination_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
What it does
- You › If has the Finally There Perk:
- If has the Been There, Done That Perk: Stress and fulfillment impact: -7
- Otherwise: Stress and fulfillment impact: -5
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
finally_there_stress_loss_effect = {
root = {
if = {
limit = {
has_perk = finally_there_perk
}
if = {
limit = {
has_perk = been_there_done_that_perk
}
stress_and_fulfillment_impact = { base = -7 }
}
else = { stress_and_fulfillment_impact = { base = -5 } }
}
}
}As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls finally_there_stress_loss_effect.
Scripted effects (2)
Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.