CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

finally_there_stress_loss_effect

finally_there_stress_loss_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 201 (16 lines). No parameters.

finally_there_stress_loss_effect is a scripted effect in Crusader Kings III, written at line 201 of its file. It takes no parameters: finally_there_stress_loss_effect = yes. The game's script calls it in 2 places, among them point_of_interest_prestige_effect (scripted effect) and wanderer_lifestyle_destination_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
finally_there_stress_loss_effect = {
	root = {
		if = {
			limit = {
				has_perk = finally_there_perk 
			}
			if = {
				limit = {
					has_perk = been_there_done_that_perk
				}
				stress_and_fulfillment_impact = { base = -7 }
			}
			else = { stress_and_fulfillment_impact = { base = -5 } }
		}
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls finally_there_stress_loss_effect.

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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