Scripted effect
wanderer_lifestyle_destination_effect
wanderer_lifestyle_destination_effect = yesgame/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 179 (14 lines). No parameters.
wanderer_lifestyle_destination_effect is a scripted effect in Crusader Kings III, written at line 179 of its file. It takes no parameters: wanderer_lifestyle_destination_effect = yes. The game's script calls it in 16 places, among them poi_battles (travel), poi_battles_historical (travel) and poi_capitals (travel). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
What it does
- You:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
wanderer_lifestyle_destination_effect = {
root = {
if = {
limit = {
OR = {
has_focus = wanderer_destination_focus
has_perk = finally_there_perk
}
}
add_prestige = wanderer_destination_prestige_value_with_effects
}
finally_there_stress_loss_effect = yes
}
}As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls wanderer_lifestyle_destination_effect.
Travel (16)
- poi_battles
- poi_battles_historical
- poi_capitals
- poi_grand_cathedral
- poi_grand_city
- poi_mandala_capital
10 more
- poi_natural_feature
- poi_silk_road_node
- poi_special_buildings_diplomatic
- poi_special_buildings_economic
- poi_special_buildings_learning
- poi_special_buildings_martial
- poi_special_buildings_religious
- poi_special_buildings_stress_relief
- poi_standalone_holy_site
- Tomb of …
Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.